October 2013

Hitting Your Target

A question that keeps coming up on the forums is why missiles and turrets have such different skill trees. With the Rubicon release, some of those questions will go away since the skills will undergo the teircide treatment, but the underlying reason will remain the same: because they're not the same. This is an entire accurate but completely meaningless answer that is usually tossed into the discussion when people feel that the poster could have just searched for one of the many threads on the topic. So what does it mean? How are they different?

This post will go through the main differentiator between missiles and turrets: their respective hit and damage calculation mechanics. A lot of this can be found in wikis around the web, but few (if any) of them go into the various components and what they mean in practical terms.